Hey Eric! Yayyy animation! I'd say you'd probably really want to exaggerate the squash and stretch. At the beginning I'm a little unclear on what exactly the ball is impacting on. Overall, it's very nice and smooth-- I'd almost say that it hangs a little too long in the air, but overall your speed/timing seem to be ok. So push the squash and stretch, and in the future, really make it clear what's hitting what. Also this could be because your scene feels more 3D based, not like you're looking at it from a flat 2D angle. In which case, it may be useful to add shadows whenever it nears/hits the ground or any sort of plane. Hope this helps :D
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Hey Eric!
Yayyy animation!
I'd say you'd probably really want to exaggerate the squash and stretch. At the beginning I'm a little unclear on what exactly the ball is impacting on. Overall, it's very nice and smooth-- I'd almost say that it hangs a little too long in the air, but overall your speed/timing seem to be ok. So push the squash and stretch, and in the future, really make it clear what's hitting what. Also this could be because your scene feels more 3D based, not like you're looking at it from a flat 2D angle. In which case, it may be useful to add shadows whenever it nears/hits the ground or any sort of plane.
Hope this helps :D
Hey, cool blog man! I like your stuff. And I'm thrilled that you like our comic .. now I have more motivation to update it!
Hey, cool blog man! I like your stuff. And I'm thrilled that you like our comic .. now I have more motivation to update it!
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